Thursday 3 May 2012

Client Brief Update


Finished adding the supporting edges for my helicopter and took some screen shots of my scene using a Skylight for lighting with the Viewport rendering mode set to Realistic with Shadows and Ambient Occlusion turned on.  I'm fairly happy with how it turned out, it gets a bit ugly when you look underneath, I had to create cavities in the helicopter body for the landing gear and adding the extra edges around those areas is what gave me few lumps and bumps.  Anyway, it coming along quite nicely and the next stage is UVing, I'm going to use TexTools for the first time to help, mainly to keep the texel density consistent across the UV shells, I'll use Pelt mapping to create non-distorted UVs.





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