Monday 7 May 2012

Cleint Brief Fully Assembled

It was finally time to put all the pieces of the helicopter together and I was pretty nervous, only being in college for one full day and two half days means that you don't get a lot of time to sit with your team members and make sure that everything is to the same standard (I mean that in terms of size), so it came as no surprise when the main rotor blade was about 100 times larger than the main body.  There were further problems to compound the issue; we needed to import our objects into Nick's scene becuase he'd already set up a rig for the landing gear and scaling bones with links and constraints is not advisable, but the rear landing gear was out of proportion with the front and when positioned correctly would touch the ground from in the helicopter.  So I deleted the rig, scaled the objects and put in another rig which solved the problem.  There is an issue of the landing gear properly fitting inside the helicopter when the side and front flaps are closed, but we'll just have to use clever camera trickery to solve that...

(The main rotor was modeled by Aaron, the landing gear was modeled by Nick and the rear rotor was modeled by Scott)




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