Monday 7 May 2012

Client Brief Texturing

My plan from the start was to create the helicopter body with nice relaxed UVs and a clone with Planar mapping.  The reason for this was so that I could use Mudbox to paint on the second object and then use Mudbox's 'Transfer Paint Layer' to the first object.  I briefly mentioned this a few weeks ago to the client, CGFX, during our pitch in college and at the time one of the representatives, Graeme Palmer, suggested that I should use Max's 'Render To Texture' feature to transfer a diffuse map from an object with Planar mapping to one with nicer UVs as that was what they used in their work, I tried both methods and the one that Graeme Palmer suggested work best.



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