Sunday 4 March 2012

Graded Unit Character Complete

Over the past few days I've been UVing in Max, almost exclusively using UVWUnwrap's Pelt map feature which I find the most intuitive and I think it gives the best results before applying Tools > Relax to get good usable uniform UV's.  I hand painted the skin texture in Photoshop using CS5's new Mixer Brush Tool and the new Wet Media Brushes to give it a painterly look, as for the clothes I used a flannel pattern for the shirt and I created my own tileable pinstripe texture and then used the Define Pattern feature to be able to apply it as a pattern and scale it appropriately.  After I had completed the textures in Photoshop, I exported my model into Mudbox and imported the textures so that I could removes any seams using Mudbox's screen space painting tools.  I'm fairly happy with the overall look of the character and I feel as though I have to mention that I'm not looking to become a texture artist, however of course this doesn't mean that I don't spend time trying to make the textures look as good as I can.  Below are two images, one shows my UV's and the other is a collection of othographic images and a perspective image of my character.