Tuesday 22 November 2011

Cinema nearing completion

Finally nearing the end of my 3ds Max cinema scene.  It's been difficult in parts such as having no idea what to set my exposure to and not knowing what the whitepoint should be for my photometric lights - and the combination of these two things meant that the colour and intensity of my lights took a lot of test renders to get right which took up a lot of time.  There were many things I enjoyed about this brief; like  using Mudbox on a project for the first time, which I used to bake out normal maps for the seats in the cinema (which you can't even see in the darkness!), I also used a Arch & Design transluency material for the first time (light above the fire escape) and got more practice using the fantastic nDo2 normal map generator plugin for Photoshop.

I'll try to upload some final renders soon.

-Harry

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