Wednesday, 25 April 2012
Playing With Normal Maps
It's been a while since I've posted anything, but I've been quite busy recently getting application forms filled in and sent of with regards to the Master's course I'll be doing after Summer. But anyway, before Easter I saw that a few of my class mates were creating some pretty cool looking rifles for computer games in Max and so, inspired by this, I thought I'd give it a go myself and hopefully improve my understanding of baking out normal maps in Max. I found some really nice AK-47 image planes at http://the-blueprints.com/ and while modelling an AK-47 is certainly nothing new, I've always quite like the look of them since using them in Counter-Strike 1.6 (that's right! No Source for me!). So I started by modelling the high poly object before doing a little normal test render on the magazine clip and, considering this was my first attempt and I wasn't following a tutorial series or anything, I was pretty happy with what I ended up with.
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