I'd like to try and create a slightly painterly, cartoony theme in my scene and so I did an initial test which was creating a low resolution polygonal crate, textured in Photoshop with normal bump and specular maps. Hopefully this test will convey to others what my other objects will look like in my scene and give them an idea of how the character will be textured too. I created the texture maps at 1024px x 1024px so that I could get some nice detail and reduce the size to 512px x 512px later if required to save memory or render faster.
Render
Wireframe
Diffuse
Normal
AO
Cavity
Bump
Specularity
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